;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
30      ; Riot factor based on # cities (higher factor lessens the effect)
4       ; Aqueduct needed to exceed this size
10      ; Sewer System needed to exceed this size
8       ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
4       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Beginning of days	(Ancient)
;             1 = First Age		(Renaissance)
;             2 = Second Age		(Industrial Revolution)
;             3 = Third Age		(Modern)
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    1, 0,  no,  no,  0, 4    ; AFl
Alphabet,           1, 0,  no,  no,  0, 3    ; Alp
Amphibious Warfare, 1, 0,  no,  no,  0, 0    ; Amp
Astronomy,          1, 0,  no,  no,  0, 3    ; Ast
Atomic Theory,      1, 0,  no,  no,  0, 3    ; Ato
Bloodline of Elros, 1, 0,  X5,  no,  2, 2    ; Aut
Banking,            1, 0,  no,  no,  1, 1    ; Ban
Bridge Building,    3, 0,  nil, nil, 0, 4    ; Bri
Bronze Working,     1, 0,  no,  no,  0, 4    ; Bro
Ceremonial Burial,  3, 1,  X6,  no,  1, 2    ; Cer
Chemistry,          1, 0,  no,  no,  0, 3    ; Che
Chivalry,           1, 0,  no,  no,  0, 0    ; Chi
Code of Laws,       1, 0,  no,  no,  0, 2    ; CoL
Elven treecraft,    1, 0,  no,  no,  0, 4    ; CA 
Combustion,         1, 0,  no,  no,  0, 4    ; Cmb
Communism,          1, 0,  no,  no,  0, 2    ; Cmn
Computers,          1, 0,  no,  no,  0, 4    ; Cmp
Breeding pits,      1,-2,  U3,  no,  0, 2    ; Csc
Construction,       1, 0,  no,  no,  0, 4    ; Cst
The Corporation,    1, 0,  no,  no,  0, 1    ; Cor
Currency,           1, 0,  no,  no,  0, 1    ; Cur
Democracy,          1, 0,  no,  no,  0, 2    ; Dem
Economics,          1, 0,  no,  no,  0, 1    ; Eco
Electricity,        1, 0,  no,  no,  0, 4    ; E1 
Enchantment,        1, 1,  U2,  no,  0, 4    ; E2 
Engineering,        1, 0,  no,  no,  0, 4    ; Eng
Environmentalism,   1, 0,  no,  no,  0, 2    ; Env
Espionage,          1, 0,  no,  no,  0, 0    ; Esp
Explosives,         1, 0,  no,  no,  0, 4    ; Exp
Feudalism,          1, 0,  no,  no,  0, 0    ; Feu
Flight,             1, 0,  no,  no,  0, 4    ; Fli
Fundamentalism,     1, 0,  U3,  no,  0, 2    ; Fun
Fusion Power,       1, 0,  no,  no,  0, 3    ; FP 
Genetic Engineering,1, 0,  no,  no,  0, 3    ; Gen
Guerrilla Warfare,  1, 0,  X6,  no,  1, 0    ; Gue
Gunpowder,          1, 0,  no,  no,  0, 0    ; Gun
Horseback Riding,   1, 0,  no,  no,  0, 4    ; Hor
Industrialisation,  1, 0,  no,  no,  0, 3    ; Ind
Elven Craft,        1, 0,  X5,  no,  0, 4    ; Inv
Iron Working,       1, 0,  no,  no,  0, 4    ; Iro
Labor Union,        1, 0,  nil, nil, 0, 2    ; Lab
Cannot be purchased,1, 0,  U1,  no,  3, 2    ; Las
Leadership,         1, 0,  no,  no,  0, 0    ; Ldr
Literacy,           1, 0,  no,  no,  0, 3    ; Lit
Machine Tools,      1, 0,  no,  no,  0, 4    ; Too
Magnetism,          1, 0,  no,  no,  0, 3    ; Mag
Map Making,         3, 0,  nil, nil, 0, 4    ; Map
Masonry,            1, 0,  no,  no,  0, 4    ; Mas
Mass Production,    1, 0,  no,  no,  0, 4    ; MP 
Mathematics,        1, 0,  no,  no,  0, 3    ; Mat
Medicine,           1, 0,  no,  no,  0, 1    ; Med
Metallurgy,         1, 0,  no,  no,  0, 0    ; Met
Miniaturization,    1, 0,  no,  no,  0, 4    ; Min
Elven Tactics,      1, 0,  X5,  no,  0, 0    ; Mob
Monarchy,           1, 0,  U2,  no,  0, 2    ; Mon
Gifts of Illuvater, 1, 0,  U2,  no,  0, 2    ; MT 
The Secret Fire,    1, 0,  U2,  no,  0, 2    ; Mys
Navigation,         3, 0,  U2,  Sea, 1, 4    ; Nav
Nuclear Fission,    1, 0,  no,  no,  0, 3    ; NF 
Nuclear Power,      1, 0,  no,  no,  0, 3    ; NP 
Great Lore,         1, 0,  X5,  no,  0, 2    ; Phi
Physics,            1, 0,  no,  no,  0, 3    ; Phy
Plastics,           1, 0,  no,  no,  0, 4    ; Pla
Plumbing,           1, 0,  no,  no,  0, 4    ; Plu
Polytheism,         1, 0,  no,  no,  0, 2    ; PT 
Pottery,            1, 0,  no,  no,  0, 1    ; Pot
Radio,              1, 0,  no,  no,  0, 4    ; Rad
Railroad,           1, 0,  no,  no,  0, 1    ; RR 
Recycling,          1, 0,  no,  no,  0, 2    ; Rec
Refining,           1, 0,  no,  no,  0, 4    ; Ref
Refrigeration,      1, 0,  no,  no,  0, 1    ; Rfg
The Republic,       1, 0,  no,  no,  2, 2    ; Rep
The Muster of Rohan,8, 1,  X1,  no,  3, 0    ; Rob
Rocketry,           1, 0,  no,  no,  0, 0    ; Roc
Sanitation,         1, 0,  no,  no,  0, 1    ; San
Seafaring,          3, 0,  nil, nil, 0, 4    ; Sea
Space Flight,       1, 0,  no,  no,  0, 3    ; SFl
Stealth,            1, 0,  no,  no,  0, 0    ; Sth
Steam Engine,       1, 0,  no,  no,  0, 3    ; SE 
Steel,              1, 0,  no,  no,  0, 4    ; Stl
Superconductor,     1, 0,  no,  no,  0, 3    ; Sup
Tactics,            1, 0,  no,  no,  0, 0    ; Tac
Ainulindale,        1, 0,  U2,  no,  0, 2    ; The
Theory of Gravity,  1, 0,  no,  no,  0, 3    ; ToG
Trade,              1, 0,  no,  no,  0, 1    ; Tra
University,         1, 0,  no,  no,  0, 3    ; Uni
Warrior Code,       1, 0,  no,  no,  0, 0    ; War
The Wheel,          1, 0,  no,  no,  0, 4    ; Whe
Writing,            1, 0,  no,  no,  0, 3    ; Wri
Advanced Lore,      2, 0,  nil, nil, 3, 2    ; FT 
once removed,       1, 0,  no,  no,  0, 2    ; U1 
Good,               1, 0,  U1,  nil, 0, 2    ; U2 
Evil,               1, 0,  U1,  nil, 0, 2    ; U3 
Faithful,           1, 0,  U1,  nil, 2, 2    ; X1 
Lidless Eye,        1, 0,  U1,  nil, 2, 2    ; X2 
Oath of Eorl,       1, 0,  U1,  nil, 3, 2    ; X3 
Many Coloured,      1, 0,  U1,  nil, 3, 2    ; X4 
Firstborn,          1, 0,  U1,  nil, 0, 2    ; X5 
Secondborn,         3, 0,  U1,  nil, 1, 2    ; X6 
In Play,            3, 0,  U1,  no,  0, 2    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    nil,
Barracks,                  4, 1,    X7, 
Granary,                   6, 1,    X7, 
Temple,                    4, 1,    Cer,
MarketPlace,               8, 1,    X7, 
Library,                   8, 1,    nil,
Courthouse,                8, 1,    nil,
City Walls,                8, 0,    no, 
Aqueduct,                  5, 1,    X7, 
Bank,                     12, 3,    no, 
Cathedral,                12, 2,    MT, 
University,               16, 2,    nil,
Mass Transit,              1, 0,    no, 
Tournament,               10, 2,    nil,
Factory,                   1, 0,    no, 
Manufacturing Plant,       1, 0,    no, 
SDI Defense,               1, 0,    no, 
Recycling Center,          1, 0,    no, 
Power Plant,               1, 0,    no, 
Hydro Plant,               1, 0,    no, 
Nuclear Plant,             1, 0,    no, 
Stock Exchange,            1, 0,    no, 
Sewer System,              1, 1,    no, 
Supermarket,               1, 0,    no, 
Superhighways,             1, 0,    no, 
Research Lab,              1, 0,    no, 
SAM Missile Battery,       1, 0,    no, 
Coastal Fortress,          1, 0,    no, 
Solar Plant,               1, 0,    no, 
Harbor,                    6, 1,    no, 
Offshore Platform,         1, 0,    no, 
Airport,                   1, 0,    no, 
Law Enforcement,           6, 2,    nil,
Royal Port,                8, 2,    no, 
SS Structural,             1, 0,    no, 
SS Component,              1, 0,    no, 
SS Module,                 1, 0,    no, 
(Capitalization),          1, 0,    no, 
Fortress of Barad-dur,    50, 0,    X2, 
Tower of Ecthelion,       30, 0,    X6, 
Argonath,                 30, 0,    X6, 
Sea-ward Tower,           30, 0,    X6, 
Great Library,             0, 0,    no, 
Oracle,                    1, 0,    no, 
Great Wall,                1, 0,    no, 
Use the One Ring,         10, 0,    Lab, 
Sammath Naur,             50, 0,    U3, 
Marco Polo's Embassy,      1, 0,    no, 
Golden Hall of Meduseld,  30, 0,    X6, 
The Palantir of Orthanc,  40, 0,    X7, 
Magellan's expidition,     1, 0,    no, 
Tower of Orthanc,          1, 0,    X7, 
Leonardo's Workshop,       1, 0,    no, 
J. S. Bach's Cathedral,    1, 0,    no, 
Palantir of Minas Anor,   40, 0,    X7, 
Dwarrowdelf,              50, 0,    X7, 
Darwin's Voyage,           1, 0,    no, 
Statue of Liberty,         1, 0,    no, 
Eiffel Tower,              1, 0,    no, 
Nenya - The Ring of Water,50, 0,    X7, 
Hoover Dam,                1, 0,    no, 
Manhattan Project,         1, 0,    no, 
United Nations,            1, 0,    no, 
Apollo Program,            1, 0,    no, 
Ithil Stone,              40, 0,    X7, 
Caras Galadhon,           50, 0,    X5, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Fortress of Barad-dur
nil,        ; Tower of Ecthelion
nil,        ; Argonath
nil,        ; Sea-ward Tower
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Use the One Ring
nil,        ; Sammath Naur
nil,        ; Marco Polo's Embassy
nil,        ; Golden Hall of Meduseld
nil,        ; The Palantir of Orthanc
nil,        ; Magellan's expidition
nil,        ; Tower of Orthanc
nil,        ; Leonardo's Workshop
nil,        ; J. S. Bach's Cathedral
nil,        ; Palantir of Minas Anor
nil,        ; Dwarrowdelf
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Nenya - The Ring of Water
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; Ithil Stone
nil,        ; Caras Galadhon


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Clue1,        nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
Clue2,        nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
Warriors,     X5,  0,  1.,0,  2a,1d,  2h,1f,  2,0,  0, X7,  000000000000000
Militia,      X3,  0,  1.,0,  1a,2d,  2h,1f,  3,0,  1, X6,  000000000000000
Southron inf, nil, 0,  1.,0,  2a,2d,  2h,1f,  4,0,  0, X2,  000000000000000
Easterlings,  nil, 0,  1.,0,  2a,2d,  2h,1f,  3,0,  0, X2,  000000000000000
Gondorians,   nil, 0,  1.,0,  3a,2d,  2h,1f,  4,0,  1, X1,  000000000000000
Knights,      nil, 0,  2.,0,  4a,2d,  3h,1f,  6,0,  0, X1,  000000000000000
Archers,      X2,  0,  1.,0,  3a,2d,  2h,1f,  3,0,  1, X7,  000000000000000
Cavalry,      nil, 0,  2.,0,  3a,1d,  3h,1f,  5,0,  0, X1,  000000000000000
Nazgul,       nil, 0,  2.,0,  6a,3d,  2h,2f, 10,0,  0, Las, 000010001000001
Southron Cav, nil, 0,  2.,0,  3a,2d,  3h,1f,  5,0,  0, X2,  000000000000000
Rangers,      nil, 0,  1.,0,  3a,3d,  3h,1f,  6,0,  0, X1,  000001100000001
Elven Archers,nil, 0,  0.,0,  3a,4d,  2h,2f, 10,0,  1, X5,  000001100000101
Orc Archers,  nil, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  1, U3,  000000000000000
Rohan L.Cav,  nil, 0,  2.,0,  3a,2d,  3h,1f,  6,0,  0, Rob, 000010000000000
Rohan H.Cav,  nil, 0,  2.,0,  4a,3d,  3h,1f,  7,0,  0, Rob, 000010000000000
Siege Tower,  X5,  0,  1.,0,  6a,1d,  2h,2f,  7,0,  0, X7,  000000001000011
Eomer,        nil, 0,  2.,2,  5a,3d,  3h,1f, 10,0,  0, Las, 000010000000000
Eowyn,        nil, 0,  2.,2,  4a,3d,  3h,1f, 10,0,  0, Las, 000010000000000
No go,        nil, 1,  0.,2,  0a,15d,12h,1f,  1,0,  1, no,  000000000000000
Witch-king,   nil, 0,  2.,0,  7a,3d,  3h,2f, 10,0,  0, Las, 000010001000001
Troll,        nil, 0,  2.,0,  5a,2d,  3h,2f,  5,0,  0, U3,  000000000000000
Oliphaunt,    nil, 0,  2.,0,  5a,1d,  1h,2f,  5,0,  0, X2,  000000000000000
Death,        nil, 0,  0.,0, 25a,25d,12h,25f,  1,0,  0, no,  000010000000000
Ent,          nil, 0,  1.,0,  7a,4d,  4h,3f, 10,0,  0, Las, 000011001000001
Treebeard,    nil, 0,  1.,0,  8a,5d,  5h,3f, 10,0,  0, Las, 000011001000001
Snaga,        nil, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  0, U3,  000000000000000
Goblins,      nil, 0,  1.,0,  2a,1d,  1h,1f,  1,0,  0, U3,  000000000000000
Orcs,         nil, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  0, U3,  000000000000000
Uruk-hai,     nil, 0,  1.,0,  2a,2d,  2h,1f,  3,0,  0, U3,  000000000000000
Clue3,        nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
Galadriel,    nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, no,  000000000000000
Rohirrim axe, nil, 0,  1.,0,  2a,2d,  2h,1f,  4,0,  1, Rob, 000000000000000
Faramir,      nil, 0,  1.,2,  4a,3d,  2h,1f, 10,0,  0, Las, 000011100000001
Gollum,       nil, 0,  1.,0,  2a,2d,  3h,1f, 10,0,  1, Las, 000001000010011
Magic wood,   nil, 1,  0.,2,  0a,15d,10h,1f,  1,0,  1, no,  000000000000001
Elven boat,   nil, 2,  4.,0,  4a,2d,  1h,1f,  3,1,  2, no,  000000000000000
Black Ship,   nil, 2,  5.,0,  4a,2d,  2h,1f,  6,6,  2, no,  000000000000000
Ship,         nil, 2,  5.,0,  5a,2d,  2h,1f,  8,4,  2, U2,  000000000000000
Rauros,       nil, 1,  0.,2,  0a,90d,12h,1f,  1,0,  1, no,  000000000000000
Mount Doom,   nil, 1,  0.,2,  1a,1d,  1h,1f,  1,0,  1, no,  000000000000000
Mountain,     nil, 1,  0.,2, 90a,90d,12h,90f,  1,8,  1, no,  000000000000001
Mountain,     nil, 1,  0.,2, 90a,90d,12h,90f,  1,8,  1, no,  000000000000001
Mountain,     nil, 1,  0.,2, 90a,90d,12h,90f,  1,0,  1, no,  000000000000001
Mountain,     nil, 1,  0.,2, 90a,90d,12h,90f,  1,0,  1, no,  000000000000001
Mountain,     nil, 1,  0.,2, 90a,90d,12h,90f,  1,0,  1, no,  000000000000001
Mountain,     nil, 1,  0.,2, 90a,90d,12h,90f,  1,0,  1, no,  000000000000001
Mountain,     nil, 1,  0.,2, 90a,90d,12h,90f,  1,0,  1, no,  000000000000001
Mountain,     nil, 1,  0.,2, 90a,90d,12h,90f,  1,0,  1, no,  000000000000001
Mountain,     nil, 1,  0.,2, 90a,90d,12h,90f,  1,0,  1, no,  000000000000001
Frodo & Sam,  nil, 0,  2.,0,  3a,3d,  3h,1f, 10,1,  1, Las, 000000000000010
Frodo & Sam II,nil, 0,  1.,0,  3a,3d,  3h,1f, 10,1,  1, no,  000000000010011
Companions,   nil, 0,  2.,0,  4a,3d,  3h,1f, 10,1,  1, no,  000000000000011
Aragorn,      U3,  0,  2.,2,  5a,4d,  3h,1f, 10,0,  0, Las, 000001000000111
Gimli,        nil, 0,  2.,0,  4a,3d,  3h,1f, 10,0,  0, Las, 000001000000001
Legolas,      nil, 0,  2.,2,  4a,3d,  3h,1f, 10,0,  0, Las, 000001000000001
Gandalf,      nil, 0,  3.,2,  6a,5d,  4h,2f, 10,0,  0, Las, 000011001000101
Merry & Pippin,nil, 0,  2.,2,  3a,2d,  2h,1f, 10,0,  1, Las, 000000000000000
The Fellowship,U3,  0,  2.,0,  4a,3d,  4h,1f, 90,0,  0, Las, 000000000000001
The Dead,     nil, 0,  3.,0,  9a,3d,  3h,1f,  1,0,  0, Las, 001000000000000
Theoden,      nil, 0,  2.,2,  5a,2d,  3h,1f, 10,0,  0, Las, 000010000000001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Wastes,     1,2,  0,1,0,   yes, 2, 5, 5,   yes, 1, 5,  1,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 2, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Pass,       3,6,  2,1,1,   no,  1,10, 0,   no,  1,10,  6,  no,    ; Mou
Magma,      3,2,  0,0,0,   no,  1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Plateau,    2,2,  2,0,0,   no,  0, 0, 0,   yes, 1,12,  4,  no,    ; Gla
Marsh,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Moors,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Fires,      3,2,  0,0,0,
Bones,      2,2,  0,0,1,
Nasty,      2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Fires,      3,2,  0,0,0,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
fish,       1,2,  2,2,3,



@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Stewardship,    Lord,        Lady
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Empire,         Lord,        Lady
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 2, Romans,      Roman,      -1,  0,  1,     1, Steward, Steward, 2, King, Queen
Sauron,       Ishtari,             0, 2, 1, Babylonians, Babylonian,  1,  1, -1,     4, Dark Lord, Dark Lord,
Theoden,      Maria Theresa,       0, 3, 0, Germans,     German,     -1,  0,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 3, Egyptians,   Egyptian,    1,  1, -1,     4, Lord, Lady,
Celeborn,     Galadriel,           0, 5, 2, Americans,   American,   -1, -1,  1,     1, Lord, Lady, 4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 2, Greeks,      Greek,      -1, -1,  1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  1,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Hobbit
Dwarf
Human
Elf
Maiar
Valar

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













